#include "RenderObject.h"



RenderObject::RenderObject(Vector3d pos) : position(pos)
{
	color = Vector3d(rand() % 255,rand() % 255,rand() % 255);
}

RenderObject::RenderObject()
{
}

RenderObject::~RenderObject(void)
{
}

TraceResult RenderObject::collision(const Ray &ray)
{
	return TraceResult::empty;
}
